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            *        Asteroids    v 1.90     for TI 89 *
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Started
25/05/2002 by David COZ
coz.hubert@infonie.fr




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HISTORIC
********


  28/08/2004 v 1.90
 -------------------------

   * the game is now divised in 3 worlds : you get money at the end of each.
   * the background now changes with the world.
   * new enemies and new bosses, with animation ! 
   * changes in the gameplay : your ship has more inertia ( for instance..)
   * add new key to change your accessories and weapons while playing.
   * change the money distribution and you can now gain life if you're close to death


  13/12/2003 v 1.70
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   * new and beautiful title screen :)
   * Options menu with now 3 skill levels , and a Background Option
   * Add about 10 levels , with new enemies !
   * New ships : Cerbera and Falcon
   * The last weapon is added
   * fix some glitches : heart that could be purchased for free,
     ship sometimes blocked crossing the sides , calc that switched off...
 


  01/08/2003 v 1.50
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   * Add the accessory system with shield , bomb , U-turn ,etc...
   * Changes in the game informations displayal : hearts , accessory selected...
   * You can now have more cash than before and buy new lifes ( game is easier )
   * Fix a bug when the game refused to start after the 'Ready' screen
   * You don't have to make the whole level when you're killed in Hard
   * Two new ships available , change your behaving ,max hearts available ...
 


  01/08/2003 v 1.30
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   * Add new enemies , some need to be touched more than once to be killed
   * Now there are 14 levels
   * Add a money system , to buy new weapons,aicrafts,accessories that help you
   * You can have 4 different weapons and two aircrafts , though for the moment changing
     the aircraft changes only your aircraft's appearance.
   * Use the extgraph library for speed up reason.  



  01/08/2003 v 1.20
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   * Add a nice background with 2 differrentiel scrolling 
   * Add enemy explosion when you hit them
   * Add CLEAR key to switch the calc off 

  01/08/2003 v 1.10
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   * GrayScale added in the titleScreen and in the game
   * the game is now ppg
   * external highscore , you can archive the main game and your score still saved


  25/05/2002 V 1.00
 --------------------------
   
   * First Released Version...


A classical Asteroids,written in C using Tigcc...you have to destroy the enemies without being touched by them...When you destroy an enemy,it divides into two smaller ones.You have to destroy them all, until they can't divide into smaller ones...
When you killed, some enemies throw a dollar symbol, catch it to buy more efficient weapons,aircrafts and other things in the shop, which appears every 3 levels. 
You can change your weapons and accessories while playing, have a look at the key definition for details...


The Game requires a lot of dexterity, and you may find it quite hard at the beginning, but that's normal...

By the way,if someone manage to beat the Game in "Hard" ,mail me...
(I reach the last level...)



Features:
*********

* GrayScales with nice background
* For the moment, 22 Levels are available... 
* Several Enemies with different behaving (follow you,throw bullets,animation...)
* External Highscore Table...
* Three Difficulty Levels...
* Shop system with equipment upgrades and aircrafts 


KEYS :
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DIRECTIONS : to rotate your Ship;
2nd        : Your ship accelerate depending on his direction...
Diamond    : Shoot (in front of you)
CLEAR      : switch the calc off
UP         : Use your equipped accessory
1 to 9     : change your accessory
F1 to F5   : change your weapon





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Thanks to * all who contributed to the TiGCC project....
          * Thomas Nussbaumer for his useful graphical macros... 
          * Zeljko Juric for Tigcc's help...
          * Rusty Wagner for his VTI...


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For,all critics,suggestions,ideas,explanations,feel free to mail me:


Coz.Hubert@infonie.fr  

       