Tic-Tac-Toe with AI for the '83+

Description:
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	Everyone knows how to play tic-tac-toe, right?  There were plenty of 2-player tic-tac-toe games, so I decided that the 83+ needed one with an AI.  (It's really just a port of my tic-tac-toe game with AI for the 86).  Also, sorry about the bad spelling of Tic-Tac-Toe in the filename, TicTacTo was all that would fit within the 8-char limit.
	I've gotten multiple reports of a bug in the previous version where the AI or the player would sometimes get a false win, or a win wouldn't be detected.  I haven't been able to figure out why it happens (since VTI can't run apps, and TI's flash debugger can't run normal programs), but IT ONLY OCCURS IN MIRAGEOS 1.2.

Keys:
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	Think of each of the 1-9 numerical keys as one square on the board.  If you don't get this, 7 places an X in the top left corner, 3 places an X in the lower right corner, and 5 places an X in the center square.  Understand now?  If you still don't, e-mail me at the address given below.  Clear quits the game.

Warnings:
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	I've tested this program on an emulator and my calc, so it should work.  However, if it doesn't work and causes any damages, I'm not responsible.  If you have any questions, comments, want to tell me how easily you beat this game, found some bugs, or STILL can't figure out the key layout, please e-mail me at straney@umbi.umd.edu. :-)

Acknowledgements:
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Thanks to
Mike Teeter for a good tic-tac-toe game, the idea, and the key layout,
John Hardeskey for pointing out the bug,
Nick Coury for getting my emulator working,
Chris Williams for his suggestions,
Various friends for beta-testing,
Jeremy Goetsch at ACZ for Assembly Studio 86 v3.1,
James Rubingh for info on the display,
Joe W. for Ion and all the Ion API calls,
and Jimmy Mardell, SCaBBy, and ACZ in general for DisplayHL

Donald Straney
burntfuse